A fan-made army book for Nippon for use in Warhammer. For the latest updates, visit fernlowlitiltsi.ga Warhammer Armies: Nippon - Free download as PDF File .pdf), Text File .txt) or read online for free. Fan-created Armybook for Nippon (Samurai), to be used in. Warhammer - fernlowlitiltsi.ga - Download as PDF File .pdf), Text File .txt) or read online.
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A comprehensive update of the Nippon Warhammer Fantasy Battle Army for 8th Edition rules. Nippon Army Book Cover - PDF download. This Nippon army is completely unofficial and is not endorsed by Games Workshop. view online or download by clicking the army book cover. Nippon has now been updated to 8th edition. Very minor rules changes to bring the book in line with the current rules. New units included.
The dark elves are sworn enemies of the high elves and try incessantly to invade their former homeland. Dark elves enjoy nothing more than inflicting pain and suffering on others, and they frequently launch raids throughout the Old World in order to capture more slaves to feed their hunger for cruelty.
Their priestesses, the Witch elves of Khaine , perform blood rituals to rejuvenate their youth. Without them the daemons of chaos would overrun the entire world. They appear to be neither good nor bad, as likely to kill lost travelers as to aid them. They are mortal enemies to the Beastmen , and wage a mostly unnoticed war against them. The Dwarfs live in city fortresses dug into the mountains of the Old World. Their Chaos brethren occupy one huge towering city in the lands to the south east of the Old World.
Dwarfs are the greatest craftsmen in the Warhammer World and in addition to enjoying fine arms and armor, they implement the best heavy infantry and artillery in the game. Dwarf armies are well suited to defensive warfare, however due to their lack of mobility, they do not do well when forced to go on the offensive.
Dwarves are legendary for their ability to never forget nor forgive a wrong against them, their finely crafted weapons and armor, their ability to consume large quantities of ale, extreme stubbornness, mistrust of elves, and hatred of greenskins.
Dwarves are the closest ally to Humanity, although the Elves of Ulthuan have united with the Humans as well in the last few hundred years. Chaos Dwarfs[ edit ] Chaos Dwarfs — are an offshoot of the Dwarven race. Originally they were Dwarves, but began to worship the Gods of Chaos and broke off to form a new society.
This schism is similar to the one between the High Elves and Dark Elves. In many ways, Chaos Dwarves are the mirror-images of Dwarves. Where Warhammer Dwarves shun most magic save for Runic magic, which is unique to this race Chaos Dwarves have embraced it; where Dwarves worship their Ancestor Gods, Chaos Dwarves have turned to the worship of the evil Hashut, Father of Darkness; where Dwarves abhor slavery and "greenskin" races Goblins, Orcs and the like , Chaos Dwarves hold masses of slaves and are allied with or are overlords of many greenskin tribes and peoples.
They are even responsible for the creation of the Black Orcs. Chaos Dwarves are depicted as having a rather Mesopotamian look; they wear Assyrian-style armor and sausage-curled beards. The main physical difference between them and ordinary Dwarves is that Chaos Dwarves have long tusks jutting up out of their lower jaws. Their capital city is in the form of a huge ziggurat , called Zharr-Naggrund. They hate or despise all outsiders, and especially hate other Dwarves, who see their existence as an intolerable dishonor to the Dwarf race, meriting extinction.
Chaos Dwarves were introduced through the magazine White Dwarf, and even given a limited rulebook of their own. Unfortunately, the model range never caught on, and was slowly abandoned. However, Games Workshop has recently hinted they may try rereleasing the Chaos Dwarves figurine line much to the enjoyment of its loyal cult following.
Fictional ecology[ edit ] Inspired by the Fomorians of Celtic myth , they are depicted as humanoid, cyclopean creatures with barbed tails and beak-like snouts, with skins that varied from a dark green to a muddy brown colour.
They are described as being part Daemon. The Fimir inhabit the wetlands of the Warhammer world, typically within crudely constructed fortifications resembling nothing more than a pile of rocks. From these locations, the Fimir raid the homes of humans, taking captives for daemonic sacrifices.
The Fimir loathe sunlight, and are followed by wreaths of mist to shield them from it, and their homes are always shrouded by it. Fimir society is divided into a caste system, consisting of Meargh, the Dirach, the warriors, and the Shearl. The Meargh — also known as witch-hags — are the leaders of Fimir colonies, as well as the only females. The Dirach — described as "daemon-friends" — are a caste of wizards specialising in the worshipping of Daemons.
The warrior caste — consisting of Fimm warriors , Fianna Fimm elite warriors , and the various nobles — take the brunt of raiding and fighting.
The Shearls — the slaves of a Fimir settlement — exist only to work and die. The ruling Meargh hold the clans together. In the event of a Meargh's death, the Fimir of her stronghold separate, either working as mercenaries for other evil creatures or seeking out another clan to join. However the Meargh is sterile and therefore unable to breed. So as to replenish their numbers the Fimir kidnap young fertile human women to use as breeding stock.
Inclusion History[ edit ] The Fimir were created at the behest of Games Workshop 's then-owner, Bryan Ansell who wanted a race "to be as distinctive of Warhammer as the Broo are of Runequest". There are two Fimir miniatures at the "correct scale" i. One can also find Fimir by Nick Bibby the size of ogres, although these obviously do not integrate well with the "correctly" scaled models. Original concept sketches of the miniatures made by Jes Goodwin represented human-sized creatures and the published characteristics of the Fimir reflected this fact.
However, when Nick Bibby started to sculpt the Fimir miniatures, he made them ogre-sized, leading to them being disproportionately weak for the size of their figurine in WFB. It was officially decided that this was the fault of the authors.
Games Workshop described such races as being in "interminable hiatus".
Where in the article on the Gnoblar Horde, a new army list, there is a background piece on boglars, a sub-species of gnoblar that live in marshes. It says that "A large tribe in the Marshes of Madness have been rumored to be in alliance with strange, cyclopean creatures. The Fimir were mentioned in the time of Legends novel 'Empire', where creatures matching their description were encountered living in the marshes.
Fimir are referenced by name in the "Marshland" entry of the terrain rules section of the 8th Edition Warhammer Fantasy Battles rulebook. The July "Storm of Magic" supplement has, at last, reintroduced Fimir into the Warhammer tabletop game, in the form of a Dirach wizard called a Balefiend, which can be used as a bound monster by any Warhammer army. The character is now a full-fledged monstrous infantry i.
In December , Warhammer Forge revealed three new models to be released in Q1 of as part of the supplement titled Monstrous Arcana. Lizardmen[ edit ] The Lizardmen have undergone many successive changes through the history of the Warhammer game. Originally they were conceived as the 'native' race of the Warhammer World who were driven underground by the frog-like Slann prior to their vast terraforming which created the distinctive form of the continents compared to those of Earth.
They fought an eons-long guerrilla war against the amphibian aliens whose armies were then made up of sites, Pygmies, Lobotomised Slaves and Slann warriors. The appeared in the game only as vassals of the main faction the Slann. For some years the Slann disappeared as a playable faction. Games Workshop then in reintroduced the faction as Lizardmen: the Slann now appeared only as commanders of armies almost entirely composed of varied kinds of Lizardmen, and featuring dinosaurs as mounts.
The Lizardmen were now reimagined as having been originally created by the Old Ones, thus being the second civilization of the Warhammer world. Preceded by the Old Ones and succeeded by the Elves to aid in their great genetic works, the Slann now lead the Lizardmen through prophesies containing ancient instructions from their gods, who may or may not some day return.
They are mostly referred to in general as "Greenskins" for obvious reasons. The magic they use is called Waaaagh!
Hobgoblins can also be found as slaves or slavers within realm of the Chaos Dwarves. These mean beasts are "armed to da teef" and are covered in heavy black armour.
This is one reason why they are called Black Orcs, the other being their unusually dark green skin compared to their brethren. Another form of Orc are the Savage Orcs, who, rather than use the modern technology of armour, language, and weapons of their cousins, stayed in their primitive savage form.
Using mainly stones as their weapons, the Savage Orcs rush madly into battle, some clinging upon wild boars with only their feet. The Savage Orcs put so much faith in their warpaint that it works for intimidation. Chaos[ edit ] The phrase "Slaves to Darkness" is used to cover all those who have fallen under the control of, or pledged themselves to, the Forces of the Chaos gods. While the energies of chaos touch all things magical, there are those who fully give themselves to the deities of this realm, and seek to conquer not just the works of the Old Ones, but the very fabric of reality itself.
There used to be a combined Chaos Army in the early s, which was later split into the Beasts of Chaos and Hordes of Chaos army books. These books then subdivide the armies of Chaos further into Bestial, Mortal humans , and Daemonic armies. Beastmen — Are either born bestial to human parents or raised among mutants.
Beastmen hate all that is civilized and untouched by the glories of chaos. Samurai are supposed to known as the Celestial Order was revealed to the always treat each other with extreme respect and Nipponese by the Kami at the founding of the Empire, politeness, even if they are actually bitter enemies, for and they regard it as the sacred and unquestioned to fail in public manners is to violate Courtesy and expression of divine will.
To ignore or violate the possibly even lose ones face, an unforgivable social Order is to blaspheme against the cosmos itself. Thus, error. Typically, a also known as heimin or half-people. These comprise person is born into a caste and remains within that the vast majority of Nippons population, and are the caste for their entire life, although exceptions are ones who keep the nation and economy running.
They possible. They are the only real people of Nippon, armed retainers to samurai. Samurai can demand and have complete power and rights over all below anything from a heimin without recompense, and can them.
The samurai caste itself is, of course, divided kill any heimin who disobeys or fails to show respect. The Kuge include the are responsibilities between the different castes of Emperor, the various high Imperial officials and society, something emphasized in writings like the daimyo, the Clan Champions who rule over the various Articles of Heaven.
So while it is the heimins duty to clans of the Empire, and the daimyo of the various produce and obey, it is the samurais duty to protect families within each clan. All other samurai belong to and administer. Nevertheless, the life of the bonge is a the Buke. Of course, there is considerable social hard one, full of difficult labour and suffering. Only a striation within the buke as well, ranging from the top few commoners are fortunate enough to serve a tier of provincial daimyo and city governors, down samurai who truly cares about them for the most part, through magistrates, advisors, military officers, and their lords treat them with indifference, if not outright other officials, and ending in the vast numbers of cruelty.
Naturally, heimin are always respectful and simple warriors, courtiers, and priests who serve the obedient toward samurai, since the alternative is to earn Empire the so-called ji-samurai. In general, a their wrath, but they seldom feel anything toward their samurai is not permitted to question or oppose masters other than fear and wary respect.
However, the rare samurai who goes out of his way to fulfil his duties to the heimin caste will soon draw their notice, and such exceptionally compassionate samurai are often rewarded in turn by extra loyalty and effort. Even within the ranks of the bonge, there are social striations. The highest-ranking of the heimin are the peasants, for they grow the food which all the Empire needs to survive.
Slightly below the peasants are the artisans and craftsmen carpenters, blacksmiths, stonemasons, brewers, seamstresses, and so forth.
Although they do not grow food, these persons still create things of use and value, and truly skilled heimin artisans can actually earn the respect of samurai who admire their work.
In fact, some samurai are artisans themselves, although they pursue rarified arts such as painting and sword-making rather than simple things like building furniture or forging horseshoes. At the bottom of the bonges ranks are merchants. Merchants are regarded with contempt by samurai, since they do not actually make anything for themselves they simply download and sell things made by others. However, commerce is important to the Empires economic 10 health, and many clans rely on commercial activity to swell their coffers a contradiction which troubles more than one samurai.
To get around this problem, some samurai appoint themselves as merchant patrons, watching over and supervising the activities of commoner merchants, thereby allowing them to conduct commerce without directly dirtying their own hands with such distasteful activities. Monks occupy a peculiar position within the social order.
They are not samurai, and by strict interpretation of the Nipponese social system they cannot be considered anything other than heimin. However, their role as upholders of the Empires religious traditions affords them a respect which other commoners do not enjoy. Most samurai treat monks with a certain deference, and prominent members of the monks are sometimes invited to court to provide counsel and guidance to daimyo.
If the position of monks is peculiar, that of ronin those samurai who have no lord, no clan or family to call their own is far more difficult. A ronin is technically still of the samurai caste, but with no lord or clan to protect or care for him, he must make his own way through the world, tossed by the waves of fate hence the name ronin, or wave-man. Since ronin cannot rely on a stipend or household, most of them are forced to work as mercenaries or bodyguards, earning food and lodging by the strength of their swords.
Some ronin ultimately must engage in manual labour to earn their keep, but as samurai they consider this bitterly shameful, and many of them resort to crime or banditry rather than live like common folk. This is order, the hinin or non-people, who are born into true for all samurai, whether they be trained as bushi, those tasks which the Nipponese consider to be courtiers, or shugenja.
Primarily, this involves any activity which leads to touching unclean Although the rituals may differ from clan to clan and substances such as blood, garbage, or dead flesh. Even a clan as militaristic and pragmatic as known collectively as eta form the bulk of the hinin the Uruchi has all manner of rituals which its samurai caste. Such persons are regarded as less than nothing, follow with care and devotion.
The etas life is bitter and unpleasant, and their only The rituals of samurai life begin at birth. Whenever a hope under the rules of the Celestial Order is to fulfil samurai child is born, special blessings and religious their duties well enough to be reborn into a higher ceremonies are held to ensure that evil spirits are station in their next life.
The rest of Nippon ignores the driven away, lest they curse the child or bring bad eta as much as possible. Nevertheless, these people fortune upon it. Portents are also taken from the have a vital role, performing the unclean jobs no one positions of the stars, and all possible omens are else will touch.
One month after birth, the new samurai child is taken to the nearest Although most of the hinin are eta, the ranks of this shrine to be blessed and recorded in that shrines rolls. Torturers, Nippon does not have anything resembling a true who must constantly inflict harm and touch blood and census, but a dedicated researcher can learn much sweat, are also considered hinin, although they are about a provinces population by consulting the birth permitted to serve samurai more directly than the eta.
Finally, geisha women who offer samurai entertainment and companionship are considered to Children enjoy care-free lives in their younger days, be hinin, although unlike eta and torturers they are although dedicated parents will make sure to remind accorded certain fame and respect by the rest of them of the samurai duties which await when they society. They do learn to read and write, as well as expected to demonstrate mastery of the schools first the basics of etiquette and proper behaviour.
A key Technique, as well as to perform other actions which transition point comes when the child is old enough to show dedication to family and clan traditions. Once the begin training in one of his or her clan schools. This ritual is complete, family and friends offer gifts to the usually happens between the ages of 10 and 12, newly-made adult, who is permitted to choose a although true prodigies may begin their training two or personal name.
Some prefer to keep their childhood three years earlier. The decision of which school a name, but many take a new name to symbolize their samurai child should attend is a momentous one, since hopes for the future or their dedication to family, it typically sets the samurais path for life. Almost all friends, allies, clan, or Empire. In is quite rare for a samurai to be able to switch from one Nippon, marrying is a duty, typically undertaken at the school to another.
Thus, parents carefully consider their command of family or lord. Marriages are treated familys traditions and the needs of their lord and clan, almost as a business matter, and are typically arranged as well as their childs visible talents if any. Priests a process called mi-ai by the parents of the couple, and astrologers may also be consulted to determine often with the help of a middleman, or even a where a childs path should lie.
The wishes of the child professional matchmaker known as a nakado. A family which has Mi-ai traditionally begins with a formal interview served the clan as bushi for ten generations is liable to between the parents of the prospective bride and continue to do so, regardless of what their child might groom.
Samurai seek pairings which can better their wish. It is not expected for the When a student has mastered the first Technique of the couple to be in love, or even to know one another prior school, he or she is considered ready for a gempukku, to their wedding. The process of arranging a marriage or coming-of-age ceremony, one of the most important can take anywhere from a few months to several years, rituals in a samurais entire life.
The gempukku ritual and a mi-ai interview is not considered an immediate varies greatly from one clan, school, or family to guarantee of success rather, these preliminary another, but in general, it is both a celebration of meetings are done to make sure both sides are change from child to adult and a testing to prove what comfortable with a future pairing, ensuring an the child has learned.
Typically, the child will be ultimately successful union. If the two families live far apart, a nakado or other go-between will be enlisted to help ferry messages and gifts back and forth.
Among truly high-ranking families it is not uncommon for children to be betrothed long before they reach adulthood. One of the most basic purposes of the Imperial Court is to bring people together in marriages that create alliances and cement bargains for the following year.
Fathers and mothers of noble lineage always bring their most gifted children to the Imperial Court, hoping they will catch some royal eye.
Weddings themselves are very elaborate rituals, performed with the presence and supervision of both daimyo and priests, and many blessings and prayers are made to prevent bad fortune, remove evil spirits, and bring harmony and fertility to the match. Usually the ceremony is held privately, with only the immediate family and a presiding priest, but this is followed by an elaborate public reception in which guests enjoy a magnificent feast and offer numerous gifts to the new couple.
The bride traditionally wears white, the colour of death, at the beginning the wedding, symbolizing that she is dead to her old family. After the ritual is complete and she emerges for the reception, she removes the white kimono to reveal a red one underneath the colour of life, showing she is reborn into her new family.
Once the ceremony is done, the newly wedded couple often spends a month apart, meditating on what it means to be married, before they take up their new household together. The immediate relatives the clan. This is not mandatory, however, and samurai gather at the pyre and use special chopsticks to remove in the more active and pragmatic clans will often the remaining fragments of bone from the ashes these continue to actively serve their lords long after are placed in a crematory urn, which is kept in a place reaching their fortieth year.
High-ranking nobles and of honour for 35 days before finally being buried, an daimyo also tend to stay active longer than the normal event accompanied by a final round of prayers, chants, time. A samurai who does retire will most commonly and blessings. Such retirement RELIGION is accompanied by an extended ritual celebration, in The official religion of Nippon is called Jinto and has which family and friends commemorate the samurais been so for thousands of years. During Nippon's history deeds and bid him goodbye.
At the conclusion of this it has existed as an amorphous mix of nature worship, ritual, the samurai shaves his head, a transformation fertility cults, divination techniques, hero worship, and symbolizing his entering a new life of religious shamanism and unusually it has no recognised founder. Not all retiring samurai join the monks, It is a religion of nature and spirituality and the belief however some of them instead remain with their that human nature is inherently good, and evil is families or their lords, living quiet but honoured lives, thought to stem from the individual's contact with and offering advice and counsel when it is sought.
Jinto worship is centred on the reverence of the gods or kami. Kami may be anything that is extraordinary and The last ritual of every samurais life is their funeral. Consequently, a wide These, like everything else in Nippon, follow a strict variety of kami exist in Jinto: there are kami related to protocol. By Imperial Law, all bodies must be natural objects and creatures -- the spirits of mountains, cremated. Traditionally, a funeral takes place four days seas, rivers, rocks, trees, animals, and the like; there are after death, and those four days are filled with prayers, guardian kami of particular locales and clans; also as well as the burning of special scrolls filled with last considered kami are exceptional human beings, words which are the final parting words of the living including many emperors.
Evil spirits are also known to the dead. The body is anointed and purified by eta, in Jinto, but few seem irredeemably so. While a god then kept in state with an honour guard until the day of may first call attention to its presence through a display the cremation itself. Special foods are prepared on that of rowdy or even destructive behaviour, generally day, and relatives and friends gather to observe the speaking, the kami are benign.
Their role is to sustain funeral pyre, which is also blessed by shugenja and and protect. Once the body has been burned, even more 13 In a way Jinto is similar to the Old World religion in Courage that it consists of a pantheon of deities.
However, the Courage is in many ways the most basic and universal priests of Jinto worship all the gods or kami as one of all the Bushido virtues, since every samurai is rather than there being any single clerics of a particular expected to be ready and able to die at a moments god. Although some gods are more popular than others, notice.
The central importance of courage to a such as the Sun Goddess Amateratsu for example, it is samurais life cannot be understated. A samurai must highly unusual for anyone to take on a monotheistic be prepared to fight and die without hesitation, whether perspective. There are hundreds, perhaps even at his lords command or simply due to unavoidable thousands, of gods in the Jinto pantheon which are circumstance. Indeed, it is popular to say that a samurai discussed further in this chapter but suffice to say the lives at all times three feet from death, since that is the Sun Goddess Amateratsu is one of the most pre- reach of a katana.
But in truth there is no clan which eminent of the kami as well as the divine couple ignores courage. All recognize that courage is Zanagi and Zanami who were said to have created important if their samurai are to fulfil their duties Nippon.
After all, a samurais life belongs to his and demanding set of ethical principles known as lord, not to him. A samurai who throws his life away in Bushido literally, the way of the warrior. They a useless and selfish gesture is not behaving quickly came to be accepted by all the clans in Nippon, honourably, but rather is failing in his duty to lord and and as the roles of samurai evolved to include courtiers clan.
Indeed, there are many times when retreating and artisans, the Code of Bushido evolved into a from a fight requires more courage than merely staying complete philosophical view of the role and duty of the and dying.
In modern Nippon, Bushido is integral to almost every aspect of a samurais life, and the proper Courtesy way to uphold the Code is a subject of continual Samurai are civilized men and women, not barbarians, discussion and debate among all samurai. A samurai who shows undue Bushido is comprised of seven Virtues: Courage, emotion or rudeness is not only violating Courtesy but Compassion, Courtesy, Duty, Honesty, Honour, and is also losing his face on , disrespecting those around Sincerity.
These virtues are held to represent the proper him and shaming himself. A true samurai remains way in which samurai should live and serve their lords. In practice, however, few samurai can live such spotless lives. Moreover, every clan in Nippon views Bushido in a slightly different way, according to their respective views of duty, honour, and life. The true nature of Bushido is constantly debated within the courts of Nippon, and the true way to uphold its Virtues is seldom fully agreed upon even within the same clan.